Visit my GitHub — the source code and the unfinished experiments
What I build
Backend systems and APIs that are clear and maintainable
Low-level software and operating systems
My own versions of software that help me understand systems from the ground up
Selected projects
gluck-bot — An internal school assistant with persistent chat context, document sharing, and teacher workflows.
TetrOS — A playable Tetris operating system with a custom bootloader and kernel.
Voxel-Earth — A multiplayer voxel game where real-world elevation and land-cover data are used to generate a voxel representation of Earth.
VGL — A Vulkan graphics library in C++ focused on performance and low-level control.
Rasterization-Renderer — A 3D renderer built to explore the math and tradeoffs behind real-time graphics.
IPL — An interpreter for a simple Python-like language, built with simplicity in mind.
About the way I work
I learn by rebuilding things. The goal is not always to make the next best version, but to understand the ideas underneath it and turn that understanding into software that is direct, useful, and clear.